Guest Blog: An Introduction to Lines and Veils
Safety tools have been a major part of the tabletop scene the past few years. It has been wonderful to see the rise of “Session zero,” when the players and facilitators can...
Safety tools have been a major part of the tabletop scene the past few years. It has been wonderful to see the rise of “Session zero,” when the players and facilitators can...
I love sci-fi horror, and I love a good flow chart, so you can imagine that Mothership is right up my alley.
GM: “So are you sneaking in or are you going full bear?”
Ramya Vasavadan is one of the newest Darklords showcased in Van Richten’s Guide to Ravenloft. She is not a reimagining of the past, but a response to various prior...
What is more dreadful than becoming the monster you killed? What greater tragedy is there than succumbing to the gravity of violence, defeating your oppressor only to replace...
It’s incredibly exciting for MonsDRAWsity to be the first officially supported board game on Roll20! I can’t explain how it’s happened, but my design career has been oddly...
Did you know that the Roll20 community creates many of the character sheets for your games? In fact, there are over 700 options available! Our Pro subscribers use their time...
My first D&D books were hand-me-downs. A friend's older cousin passed them down to me after I showed an interest in fantasy novels. They must have been hand-me-downs to him,...
Emerging from the trap door, you come into a closed space with a wheel-and-spoke layout. Surrounding the octagonal room there are 8 mini-chambers, each set off with a sort of...
Back in January, as the United States was getting ready to swear in a new president, I found myself getting ready to take on a new adventure. I would join a cast of four in a...
AGON is a game of mighty heroes and the legendary deeds they commit, and designing the game was an epic journey in its own right. It’s a tale worth retelling, however,...
Whenever a friend or colleague planning to GM for the first time asks me for advice, I always come back to the same idea: Pacing.